Query
Query#
- class a2squery.A2SQuery(host: str, port: int = 27015, timeout: float = 10)#
Query various information from running Source/GoldSource game servers.
This class allows you to interface with servers that implement the A2S query protocol. Each instance of A2SQuery opens a socket and connects to the specified server until closed. A2SQuery will authenticate server challenge requests.
- __init__(host: str, port: int = 27015, timeout: float = 10)#
Create a new A2SQuery instance connected to the specified server.
- Parameters
host – The IP address of the server. Do not include a port here.
port – The query port of the server. This is the same as the connection port for most games.
timeout – How long to wait for connection/requests before timing out.
- close() None #
Close the query socket. All requests after this will fail.
- info() Union[a2squery.data.SourceInfo, a2squery.data.GoldSourceInfo] #
Query general information about the server.
- Returns
a2squery.SourceInfo
ora2squery.GoldSourceInfo
depending on server’s engine/response.
- player() List[a2squery.data.Player] #
Query the server’s current players/bots.
- Returns
List of Player objects
- players() List[a2squery.data.Player] #
Query the server’s current players/bots.
This is an alias of A2SQuery.player().
- Returns
List of Player objects
- rules() Dict[str, str] #
Query the server’s rules/configuration variables in key/value pairs.
The Console variables included are the ones marked with FCVAR_NOTIFY as well as any additional ones listed in the server configuration.
- Returns
Key/value dictionary of rules